What we are working on
Anti-cheat software needs constant analysis of new threats and constant updates to cover new attack vectors. Here are a few of the things we are focused on right now:
Down to ring 0
The kernel component is the current focus of the project. Serious cheats stopped living inside the game years ago. They load below it, at the level of the operating system itself, where anything running as an ordinary program is shown exactly what the attacker wants it to see.
Hardware that bypasses the CPU
A growing share of high end cheating runs on separate hardware that reads the game from outside the operating system. DMA devices, familiar to anyone in game development, are one example. Nothing is injected and nothing runs on the player's device, so there is nothing to scan for. The answer is not a better scanner. We are working on the side of the problem that does leave a trace.
Expanding to new environments
Armorify currently supports the most common gaming platform: PC running Windows 10 and 11, leaving aside embedded devices such as consoles. Focusing there does not mean development in other directions is off the table.