A dedicated anti-cheat platform for online PC games

Armorify finds and stops cheaters in online games. You hear about each one from a notification the moment they break the rules, not from the players whose match they have already ruined. Armorify can issue the block itself, or leave that decision to you.

game.exe + 0x8A12C0 Player::isOnGround 48 89 5C 24 08 mov [rsp+08h], rbx 57 push rdi 48 8B 81 D8 03 00 00 mov rax, [rcx+3D8h] 48 8B 5C 24 30 mov rbx, [rsp+30h] 48 83 C4 20 add rsp, 20h 5F pop rdi C3 ret CC int3 CC int3 48 89 5C 24 08 mov [rsp+08h], rbx 57 push rdi B8 01 00 00 00 90 90 mov eax, 1 patched 0F B6 80 44 01 00 00 movzx eax, [rax+144h] fixed

Players do not leave because the game is bad…

Every match a cheater wins costs you players who never come back.

Cheating is a business

Cheats are sold by subscription, with changelogs and technical support. Every detection you ship gets analysed and broken, usually within weeks, and each new version of the cheat is better than the last. It is a race that does not end, and game studios lose it the moment they treat anti-cheat as a one-off fix.

They sit deeper than the game

Advanced attacks left the game process long ago, and some of them do not run on the player's machine at all.

Bans stopped hurting

When getting an account back and getting a machine back cost five minutes each, the punishment is a formality and everyone involved knows it.

What Armorify gives you

Armorify takes the weight of protecting the game off you and your team. We handle the protection, you handle the gameplay and the new content.

Protection against internal and external cheats
Internal means code running inside the game process, injected or loaded into it. External means a separate program or separate hardware reading the game from the outside. Armorify looks for both.
Game memory integrity
Armorify detects modification and manipulation of the running game's memory and confirms that the build in the player's memory is the one you shipped.
An advanced ban system
A ban tied to the hardware, not to the account. It can cover one title, every game your studio publishes, or globally every game running Armorify. The system decides on its own, or passes the signal to your game and leaves the decision to you, through the API.
One console for every title
Bans, signals and appeals from all of your games in one place, instead of a separate console per title.
Reports in real time
After integration you get notifications about specific players in real time. You can wire them into Discord, your own admin panel or your team's email.
Automatic updates
We keep watch on the fast-moving cheat market and respond to its changes. After rollout you no longer plan anti-cheat updates. The layer on the players' side updates itself, keeping the protection effective.

Platform and hardware requirements

Windows 10 and 11, x64 only

The Armorify layer running on the player's machine is neutral both for the game process and for the hardware itself. It does not affect tickrate, and CPU load stays unnoticeable.

A Polish partner

Our anti-cheat platform is not a project that is just starting. We have been building it since 2021 and for most of that time it protected private game servers. We gathered that experience into a single product, which we are now opening to a wider audience under the Polish brand Armorify. We currently work closely with Epitome, an equally ambitious Polish project that is setting a new standard for MMORPG gameplay on our home market.

Epitome epitomegame.com

Armorify your game

It does not matter whether you are a large studio or only starting out. Or maybe you are building a game on your own? We have an onboarding team that will help at every stage.